AI Insights · Timothy · July 2024
Top 5 Hasbro Games Apps Performance on iOS in Middle East Q2 2024
An overview of the performance trends for the top 5 Hasbro games on iOS in the Middle East during Q2 2024, including weekly downloads, revenue, and active users.
During the second quarter of 2024, the top 5 Hasbro games on iOS in the Middle East showed varied performance trends across weekly downloads, revenue, and active users. Here’s a detailed look at each app's metrics.
MONOPOLY GO! experienced fluctuations in weekly revenue, peaking at around $196K in mid-June and reaching a low of approximately $106K in the same month. Weekly downloads for the app showed a downward trend in April, hitting a low of 9.8K in June before recovering to 14.4K towards the end of the quarter. The app maintained a relatively stable active user base, starting at 81K in early April and ending at 76.5K in late June.
Bingo Bash: Live Bingo Games saw a varied revenue pattern, with a high of about $3K at the end of April and a low of around $788 in mid-June. Downloads remained consistently low, with numbers fluctuating between single digits and a peak of 30 in the last week of June. Active users were relatively stable, starting at 68 in early April and ending at 79 by late June.
MONOPOLY: The Board Game had a steady revenue trend, peaking at approximately $1.9K in the first week of April and maintaining around $1.3K towards the end of the quarter. Weekly downloads showed slight fluctuations, peaking at 201 in early April and dropping to a low of 68 by the end of the month, before stabilizing around 118 in late June. Active users also displayed a stable trend, starting at 449 and ending at 377.
World of Peppa Pig: Kids Games experienced consistent revenue, with a high of about $1.2K in early April and maintaining around $1.1K by the end of June. Downloads peaked at 329 in mid-April and saw a low of 167 in late May. The active user base started at 1.8K in early April and remained around 1.5K by the end of June.
MY LITTLE PONY: MAGIC PRINCESS showed an upward trend in revenue, peaking at about $1.5K in late May and maintaining around $874 by the end of June. Downloads increased steadily, reaching 1.4K in mid-June before a slight decline to 978 in late June. Active users started at 3.8K in early April and peaked at 4.2K in mid-June, ending the quarter at 3.9K.
This data comes from Sensor Tower and provides a snapshot of the performance trends for these popular Hasbro games. For more detailed insights, be sure to check out Sensor Tower.